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You can view and support the Xenonauts 2 Kickstarter here. This is the point at which we’ll properly address a bunch of the UI issues from the first Xenonauts, too – for example tiny fonts, or bad support for ultra-widescreen resolutions etc. We’re actually working with a cool UI artist right now to set a final “style” for the game, and we’ll likely be implementing this new UI before and during the closed beta.
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The problem is that UI art is *very* time-consuming and expensive, and you end up throwing a lot of work away if you change the mechanics after you’ve styled up a UI screen.īecause so much of our game is UI (think how many screens there are on the strategy layer!), we decided that it would be more efficient to re-use some of the art from the original Xenonauts while we were experimenting with the gameplay and we would do the final UI styling towards the end of development. click 'set launch options. One of the primary changes planned for Xenonauts 2 is an overhaul on the UI, as explained in the FAQ, which also details information on custom soldiers and rewards: In steam library, right click Xenonauts 2 then select properties. The support you’ve all given us has been humbling – it really means a huge amount to us to see so many people backing us on trust, particularly those who were happy customers from our first Kickstarter / Early Access period! We’re so pleased to see that we didn’t have to worry about that. We wondered whether people would still be interested in Xenonauts-2, especially now it’s four whole years since the original game came out… The games market has become far more crowded since we started developing the first Xenonauts, and Kickstarter is hardly the fresh new way of funding games that it was when we last ran a campaign back in 2012. I had genuine concerns this morning about how well this campaign was going to go.
XENONAUTS 2 CHANGES UPDATE
Originally designed as a reimagining of the original X-COM games, Xenonauts threw itself into the details when XCOM: Enemy Unknown recreated the original franchise’s systems in broad strokes.Ĭhris England, the head of Goldhawk Interactive, posted an update thanking donors: The original game was also a Kickstarter success story when it received its funding in 2012.
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This process takes no more than a few hours and well send you an email once approved. Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This will likely increase the time it takes for your changes to go live. Releasing in 2014, the original Xenonauts was a highly acclaimed game that had players fend off an alien invasion. A follow-up to Xenonauts that takes place in an alternative timeline. With technology more advanced than anything ever seen before on the Earth, the Xenonauts chose to hand their technology over to neither of the two warring superpowers, but to instead use it to begin. With the High Praetors death, the extra-terrestrial forces attacking Earth fell into comas without the connection to their hive mind. The sequel sought £50,000 for their game, and they’ve already surpassed their goal in only 8.5 hours. 'It has been thirty-five years since the Iceland Incident. Xenonauts, a Cold War-era spiritual successor to the XCOM games, has released a Kickstarter for a sequel.